It 352 ass 1
College of Computing and Informatics Assignment 1 Deadline: Thursday 06/03/2024 @ 23:59 [Total Mark for this Assignment is 8] Student Details: Name: ### ID: ### CRN: ### Instructions: • You must submit two separate copies (one Word file and one PDF file) using the Assignment Template on Blackboard via the allocated folder. These files must not be in compressed format. • It is your responsibility to check and make sure that you have uploaded both the correct files. • Zero mark will be given if you try to bypass the SafeAssign (e.g., misspell words, remove spaces between words, hide characters, use different character sets, convert text into image or languages other than English or any kind of manipulation). • Email submission will not be accepted. • You are advised to make your work clear and well-presented. This includes filling your information on the cover page. • You must use this template, failing which will result in zero mark. • You MUST show all your work, and text must not be converted into an image, unless specified otherwise by the question. • Late submission will result in ZERO mark. • The work should be your own, copying from students or other resources will result in ZERO mark. • Use Times New Roman font for all your answers. Question One Pg. 01 Learning Outcome(s): Define interaction design process, and describe different type of models, theories, and frameworks for conceptualizing interaction. Question One 2 Marks Choose a commonly used smartphone application, such as a messaging app, social media platform, or navigation tool, and analyze its user interface design and interaction patterns. a. Start by providing your initial impressions of the application’s design and usability, highlighting both positive and negative aspects. (0.5 Marks) b. Identify and discuss key user interactions within the application. Evaluate whether these interactions are intuitive, efficient, and enjoyable for the user. (0.5 Marks) c. Propose potential enhancements to the application’s interface based on your observations from parts a and b. Consider how these improvements could enhance user experience and address any identified shortcomings. (1 Mark) Question Two Pg. 02 Learning Outcome(s): Define interaction design process, and describe different type of models, theories, and frameworks for conceptualizing interaction. Question Two 2 Marks Imagine you have been hired as an interaction designer for a new smart home device called “EcoThermostat,” which claims to regulate home temperature while also being environmentally friendly. Using the principles of a user-centered approach, address the following: a. Identify at least three different potential user groups for the EcoThermostat. (0.5 Marks) b. Develop a hypothetical scenario in which a user interacts with the EcoThermostat. Describe what aspects of the user’s reactions and performance you would want to observe and record. (0.5 Marks) c. Based on your above scenario, identify two potential problems users might encounter when using the EcoThermostat. (0.5 Marks) d. Describe how you would address these problems in the design. (0.5 Marks) Question Three Pg. 03 Learning Outcome(s): Explain cognitive, social, and emotional aspects of different types of user interfaces Question Three 2 Marks Compare and contrast the user experience of a manual typewriter with that of a modern voice recognition software for writing documents, focusing on their design, usability, and conceptual models. a. Identify at least two elements in the voice recognition software’s conceptual model that might be unfamiliar or challenging for users accustomed to using a manual typewriter. Explain why these elements could present difficulties. (1 Mark) b. Analyze three advantages and three disadvantages of the design and usability of each writing tool, highlighting how their conceptual models and interface metaphors contribute to these aspects. (1 Mark) Question Four Pg. 04 Learning Outcome(s): Explain cognitive, social, and emotional aspects of different types of user interfaces Question Four 2 Marks Choose mobile apps or websites of your preference and suggest five design recommendations to enhance their designs. Justify your recommendations in light of cognitive processes in chapter 4. Add screenshots of the app’s screen where your recommendations would be useful. For example, one recommendation would be to use a blank space when grouping objects. Justification: it helps users to perceive and locate items more easily and quickly.
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