There are a variety of communication tools used in the sports industry. create a SWOT analysis which analyzes the strengths, weaknesses, opportunities, and threats associated with each sport communic
There are a variety of communication tools used in the sports industry. create a SWOT analysis which analyzes the strengths, weaknesses, opportunities, and threats associated with each sport communication item listed below. First, you will select a sport organization (league, association, etc.) or team (professional, semi-professional, and college)and research how they utilize the following sport communication tools and technology. Develop a chart with three columns.
The first column should include these topics. Include specificity regarding how your organization uses each:
- Television
- Radio
- Online/Internet
- Social Media
- Wireless/Mobile
The second column will include a description of each of those areas. Define what these communication tools are and explain how they are used by the sport organization or team you selected.
The third column will include your analysis of strengths, weaknesses, opportunities, and threats related to each of those areas. Place each of the four categories as shown below as sub headers in the third column as they apply to each communication tool:
- Strengths:
- Weaknesses:
- Opportunities:
- Threats:
End this assignment a summary/conclusion.
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SWOT ANALYSIS FOR NFL 2
SWOT ANALYSIS FOR WWE 6
Television |
WWE has a well-established global appeal and distribution. Its programming is on TV in many countries around the world. It’s the only wrestling company that doe such broad international tours and has international business relationships. Thurston, B (2020) |
S: Live show with a live audience.
W: Over saturation of shows can wear down viewers.
O: Increased viewer ratings and gaining new fan base.
T: Covid-19 showed the difference in production value when the live audience is taken away from TV experience. |
Radio |
Play by play or how it’s referred to in the wrestling world, move by move commentary has been a part of wrestling for decades. Each show on WWE has two to three commentators give the listeners at home a layout of what’s going on in the ring. |
S: Amazing play by play commentary and excitement in their voice when telling the story.
W: Not the same as in person experience.
O: Multi-lingual commentary desk for further out reach.
T: Viewers inability to listen in due to no radio access. |
Online/Internet |
If you’re wondering how to watch WWE online, Peacock is now the place to be. Through the NBC streaming service, you’ll be able to watch WWE events online and on demand. Hartzog, O (2022). WWE is making sure to use online sources to gain as much viewership as possible for their weekly shows. |
S: Able to watch past events and reruns of shows.
W: WWE is singled out to one streaming service.
O: Gaining of viewers from online.
T: Must get a subscription to Peacock to watch live events. Might push away viewers.
|
|
It’s not as common in today’s digital world, but you can still find many wrestling magazines. WWE also has comic books inspired by some of their more popular wrestling stars. Older magazines or prints of some sort have become a collectors item for the more hardcore fans. |
S: Memorabilia for hardcore fans.
W: Not as strong of an advertisement for upcoming shows or Pay Per Views.
O: Could adhere to the old school fans and reach a certain percentage of new fans.
T: Not a viable source of expansion or revenue gain. Could be viewed as a waste of money that could be put to other resources. |
Social Media |
Social media might be the biggest changes of the last 10 years. With social media, the fans now have the ability to have direct communication with their favorite wrestler. This has also allowed some Superstars to show who they really are to the world. Also, now WWE can just search on Twitter for #WWE to see what the fans think they’re doing right and wrong. Mueller, D (2013) |
S: Many different platforms to use as an outreach to new and current fans.
W: Wrestlers no longer have that kayfabe aspect to their character.
O: Wrestlers have the ability to get themselves over through the use of their social media platform.
T: Potential spoilers for high level shows. |
Wireless/Mobile |
Wireless/ Mobile communication systems are great for both the WWE and the consumer. WWE used this to launch their WWE app for everything wrestling. The consumer has many different applications to use to keep track of everything wrestling from places like Reddit and Sportskeeda. |
S: Fans can keep track of wrestling no matter where they’re at through their mobile device.
W: Personnel using mobile device will be dependent on service or WiFi capabilities
|
O: Outreach of apps and how WWE can use the apps to their advantage.
T: Higher use of mobile device could take away from weekly show viewership. |
In conclusion, World Wrestling Entertainment has used sport communication tools and technology to their advantage. They have shown time and again they are more than capable to maximize the usage of all sports communication tools. They bring in modest numbers weekly
from fan viewership, while also building on partnerships such as the Peacock streaming service. With WWE, it is a modern day real life drama and some wrestlers can take their character work a little too far. Some workers, Vince McMahon for instance, he has zero ethical boundaries and is currently in a bit of hot water with previous scandals coming to light. He was forced to step down and Triple H was put in his position of power. WWE capitalized this and received that revitalized product they so desperately needed.
References
Hartzog, O. (2022, November 05). How to Watch WWE Online: Live Stream Wrestling on Peacock. https://www.rollingstone.com/product-recommendations/lifestyle/how-to-watch-wwe-online-1298351/
MBA Skool Team (2020, April 12). WWE World Wrestling Entertainment SWOT Analysis, Competitors & USP. https://www.mbaskool.com/brandguide/sports-teams-and-events/5769-wwe-world-wrestling-entertainment.html
Mueller, C. (2013, March 08). 10 Ways WWE Has Been Affected by the Digital Age. https://bleacherreport.com/articles/1558288-10-ways-wwe-has-been-affected-by-the-digital-age
Sheepmask (2015, October 02). A SWOT analysis of WWE. https://www.cagesideseats.com/2015/10/2/9442535/a-swot-analysis-of-wwe
Thurston, B. (2020, September 02) WWESWOT Analysis: Strengths, Weaknesses, Opportunities, and Threats. https://wrestlenomics.com/2020/09/02/wwe-swot-analysis-strengths-weaknesses-opportunities-and-threats/
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