Wk4 Case Study: Innovation Wk4 Case Study: Innovation Review the following case study – ?Dean Diehl?Disertation Dean Diehl?Di
Wk4 Case Study: Innovation Review the following case study – Dean Diehl Disertation Dean Diehl Disertation – Alternative Formats .Write a 1,000-1,500 word paper including the following headings and content:
- Case Overview - Provide an overview of the case details in 400 words or less.
- Research Design - What are 2-4 features of this research design?
- Innovation – Discuss something you learned from the literature review about innovation.
- Discussion - Highlight one observation from the results.
- References: One from this study and one additional reference from your course textbooks.
Include at least two PCRs (Paraphrase, Citation, and Reference) – one from this dissertation and one from one of your textbooks.
- Paraphrase
- Citation (In-text APA)
- Reference (APA at the end of the paper in the final section)
WAS ON-DEMAND MUSIC STREAMING A
DISRUPTIVE INNOVATION?
by
Dean Diehl
Dissertation
Submitted to the Faculty of
Trevecca Nazarene University
School of Graduate and Continuing Studies
in Partial Fulfillment of the Requirements for
the Degree of
Doctor of Education
In
Leadership and Professional Practice
May 2019
WAS ON-DEMAND MUSIC STREAMING A
DISRUPTIVE INNOVATION?
by
Dean Diehl
Dissertation
__________________________________ _______________ Dissertation Adviser Date
___________________________________ __________________
Dissertation Reader Date
___________________________________ __________________
Dissertation Coordinator Date
___________________________________ __________________
EdD Program Director Date
___________________________________ __________________
Dean, School of Graduate & Continuing Studies Date
02/26/2019
02/26/2019
02/26/2019
02/26/2019
02/26/2019
i
© 2019
Dean Diehl
All Rights Reserved
ii
ACKNOWLEDGEMENTS
I would like to thank my dissertation advisor, Dr. Jea Agee, for his invaluable
assistance in completing this project as well as Dr. Randy Carden, Dr. Glenn Schmidt,
and Dr. Tim Brown for their input and guidance. I would also like to thank Dr. Jim Hiatt,
Dean of the Skinner School of Business and Technology as well as Greg Runyan,
Chairman of the Skinner School of Business and Technology for their encouragement
and accommodation as I completed this work.
iii
ABSTRACT
by
Dean Diehl, Ed.D.
Trevecca Nazarene University
August 2019
Major Area: Leadership and Professional Practice Number of Words 106
Disruptive innovation theory, introduced and developed by Dr. Clayton Christensen in
the late 1990s, has come to be confused with any innovation that encroaches upon
existing options. In order to clarify the theory of disruptive innovations, scholars have
repeatedly called for the application of the core concepts of the theory to the data
surrounding the introduction of innovations from various fields. This study applied the
concepts of disruptive innovation theory to the data surrounding the introduction and rise
of on-demand music streaming between the years of 2001 and 2017 in order to test
whether on-demand music streaming constituted a disruptive innovation as defined by the
theory.
iv
TABLE OF CONTENTS
I. INTRODUCTION ………………………………………………………………………………………….. 1
Statement of the Problem ………………………………………………………………………………… 3
Rationale ………………………………………………………………………………………………………. 4
Research Questions ………………………………………………………………………………………. 13
Contribution of the Study ……………………………………………………………………………… 15
Process to Accomplish ………………………………………………………………………………….. 16
II. REVIEW OF THE LITERATURE …………………………………………………………………. 21
Historical Perspective …………………………………………………………………………………… 23
Digital Downloads: A Sustaining Innovation …………………………………………………… 42
Conclusion ………………………………………………………………………………………………….. 46
III. METHODOLOGY ……………………………………………………………………………………….. 47
Research Design ………………………………………………………………………………………….. 49
Participants …………………………………………………………………………………………………. 52
Data Collection ……………………………………………………………………………………………. 55
Analytical Methods ………………………………………………………………………………………. 58
IV. FINDINGS AND CONCLUSIONS ………………………………………………………………… 63
Findings ……………………………………………………………………………………………………… 64
v
Summary of Findings …………………………………………………………………………………… 83
Limitations ………………………………………………………………………………………………….. 87
Implications and Recommendations ……………………………………………………………….. 90
vi
LIST OF TABLES AND FIGURES
Figure 1.1 Innovation in Video Software (Shapriro, 2014). ……………………………………….. 6
Figure 2.1 Diffusion of innovations over time and by frequency (Rogers, 2006). ……….. 25
Table 3.1 US Music Consumers (MusicWatch, 2018). ……………………………………………. 53
Table 3.2 US Raw Sales Data for the First Two Weeks of 2017 (Nielsen, 2018). ……….. 56
Table 3.3 US Converted Data for First Two Weeks of 2017 (Nielsen, 2018). …………….. 57
Table 4.1 Playback Media Performance ………………………………………………………………… 65
Table 4.2 2008 Total Music Consumption by Format (Nielsen, 2018). ……………………… 69
Figure 4.1 2008-2010 Weekly US Consumption by Format (Nielsen, 2018). …………….. 70
Table 4.3 2008-2010 Correlation between CDs, DL Albums, DL Songs, and Streams
(Nielsen, 2018). …………………………………………………………………………………………… 71
Table 4.4 2008-2010 Average Consumption by Format (Nielsen, 2018). …………………… 73
Table 4.5 2008-2010 Paid-to-Non-Paid Ratio (Nielsen, 2018). ………………………………… 74
Table 4.6 2008-2010 Average % of Consumption in Streaming (Nielsen, 2018). ……….. 75
Figure 4.2 2011-2017 Weekly US Consumption by Format (Nielsen, 2018). …………….. 81
Table 4.7 2011-2017 Correlation between CDs, DL Albums, DL Songs, and Streams
(Nielsen, 2018). …………………………………………………………………………………………… 82
Figure 4.3 2008-2017 Weekly US Consumption by Format (Nielsen, 2018). …………….. 86
Table 4.8 Growth in Streaming % of Total by Genre from 2011-2017 (Nielsen, 2018). . 91
1
CHAPTER ONE
INTRODUCTION
Creative Destruction is the essential fact about capitalism.—Joseph A. Schumpeter
All innovation is disruptive. Not every innovation, however, is a disruptive
innovation properly understood (Schmidt & Druehl, 2008). Confusion over what
constitutes a true disruptive innovation has led many leaders to make tactical and
strategic business errors, often with tragic results (Christensen, Raynor, & McDonald,
2015). Christensen et al. (2015) stated, “The problem with conflating a disruptive
innovation with any breakthrough that changes an industry’s competitive patterns is that
different types of innovation require different strategic approaches” (p. 4). Leaders must
learn to distinguish true disruptive innovation from other forms of innovation.
Simply stated, a disruptive innovation is one in which the innovation’s initial
performance is considered to be inferior to existing options in those attributes most
valued by the mainstream market, called core competitive dimensions, leading
mainstream consumers to dismiss the innovation. A disruptive innovation, however,
survives because it finds a place among low-end consumers of the existing market or
creates a new market due to its unique business model or its superiority to existing
options in one or more attributes, called secondary competitive dimensions. Over time,
the innovation improves its performance in the core competitive dimensions while
maintaining its unique advantages until it becomes acceptable to the mainstream,
2
allowing the innovation to encroach upon or disrupt existing options thus shifting the
competitive landscape (Christensen, 1997; Schmidt & Druehl, 2008).
Largely originating with the Clayton Christensen book, The Innovator’s Dilemma
(Christensen, 1997), and refined over the last two decades, disruptive innovation theory
generated much praise and more than a little criticism. Danneels (2004) stated, “One can
see from a search for disruptive technology on the web how loosely the term has come to
be used and how it has become separated from its theoretical base” (p. 257). Even
Christensen et al. (2015) agreed, stating, “Despite broad dissemination, the theory’s core
concepts have been widely misunderstood and its basic tenets frequently misapplied” (p.
4).
Properly applying a theory strengthens the theory. Scholars writing about
disruptive innovations have been consistent in pointing out the need for additional
involvement from both academics and practitioners in the process of identifying and
clarifying the key characteristics of disruptive innovations (Christensen et al., 2015;
Danneels, 2004; Schmidt & Druehl, 2008). It is particularly important to study industries
not previously examined in order to establish those characteristics of disruptive
innovations with broad applicability versus industry-specific characteristics (Danneels,
2004).
Clarifying and demonstrating the essential characteristics of disruptive
innovations is necessary to arriving at a predictive model of disruption. As Danneels
(2004) put it, “The real challenge to any theory…is how it performs predictively” (p.
250). Christensen et al. (2015) concurred stating, “As an ever-growing community of
researchers and practitioners continues to build on disruption theory and integrate it with
3
other perspectives, we will come to an even better understanding of what helps firms
innovate successfully” (p. 11).
With that context in mind, one innovation that bears examining is on-demand
music streaming. On the surface, the history of on-demand music streaming followed the
pattern of a disruptive innovation. However, while the popular press has covered
streaming in the music industry extensively, few scholarly articles exist, and, most of
what does exist relied on incomplete summary data available to the public. An in-depth
analysis of on-demand music streaming supported by comprehensive data from inside the
industry is the kind of study called for by disruption scholars in the hope of further
refining the theory of disruptive innovations.
Statement of the Problem
The purpose of this study was to apply disruptive innovation theory to data
surrounding the introduction and rise of on-demand music streaming in the United States.
Through the collection and analysis of quantitative and qualitative data in the form of
archival sales records and documents, this study considered whether on-demand music
streaming possessed the essential characteristics of a disruptive innovation as defined by
the theory. Conducted in response to a call from disruption theorists for the application of
disruptive innovation theory to industries and innovations not previously studied, this
study attempted to identify patterns and uncover anomalies that would strengthen the
theory.
According to the theory, for on-demand streaming of music in the United States to
have been a true disruptive innovation, it would have initially been inferior to existing
options in a core competitive dimension. As a result, mainstream consumers of music
4
would have rejected on-demand music streaming. In spite of this rejection, on-demand
music streaming would have appealed to the low-end of the market or established a brand
new market through its unique business model or through its superior performance in
some secondary competitive dimension. Finally, over time on-demand music streaming
would have improved performance in the core competitive dimension until it became
acceptable to mainstream consumers leading to the disruption of existing options and a
shift in the overall competitive landscape of music (Christensen, 2015; Schmidt &
Druehl, 2008). It was the goal of this study to test the facts of on-demand music
streaming against these essential elements of a disruptive innovation.
Rationale
Disruptive innovation theory has been disrupted. Twenty years after first
introducing the concept of disruptive innovations, initially called disruptive technologies,
Clayton Christensen summed up the current state of the theory in a 2015 Harvard
Business Review article titled, “What is Disruptive Innovation” (Christensen, Raynor &
McDonald, 2015) where he commented, “Disruption theory is in danger of becoming a
victim of its own success.” Christensen went on to say, “In our experience, too many
people who speak of ‘disruption’ have not read a serious book or article on the subject”
(Christensen et al., 2015, p. 4).
Disruptive innovation theory has been criticized as too narrow (Downes & Nunes,
2013), too broad (Danneels, 2004), and even outdated (Wessell, 2016). There have been
calls for clearer definitions and categorizations (Schmidt & Druehl, 2008) as well as calls
for broadening the definitions (Wessell, 2016). It is safe to say disruptive innovation is a
5
theory in need of further testing of its core concepts against real-world innovations to
define just what a disruptive innovation is, and what it is not.
Disruptive innovations theory is an offshoot of diffusion of innovations theory, a
theory that goes back to the early 1960s with roots in sociology, psychology, and
marketing. Often associated with the work of Everett Rogers (2003), diffusion of
innovations theory deals with the way new ideas and products move, or diffuse, through a
community. Rogers (2003), in summarizing the concept, wrote, “Diffusion is the process
by which 1) an innovation 2) is communicated through certain channels 3) over time 4)
among members of a social system” (p. 11., emphasis in original).
In diffusion, a key concept to understand is compatibility, or “the degree to which
an innovation is perceived as consistent with the existing values, past experiences, and
needs of potential adopters” (Rogers, 2003, p. 240). Opinion leaders, the key influencers
within an industry’s market, look for innovations that are, as Valente (2006) put it,
“compatible with the culture of the community” (p. 68). Innovations perceived as
incompatible are often delayed or rejected by opinion leaders (Valente, 2006). Therefore,
dependence on adoption by opinion leaders within an industry causes innovation within
that industry to concentrate on a desired attribute or set of attributes called core
competitive dimensions (Christensen, 1997).
Successful firms within an industry anticipate the peak performance of existing
options and introduce successor innovations accordingly. These successor products or
services innovate along the core competitive dimension with each product outperforming
the previous product in that dimension (Christensen, 1997). Over time, succeeding
6
innovations produce an upward rising performance curve along the core competitive
dimension (See Figure 1.1).
Figure 1.1 Innovation in Video Software (Shapiro, 2014).
Using an illustration from the film industry, innovation in video software
developed along the core competitive dimension of portability, referring to the ability to
take your movies with you. 16 mm film, with its clunky projectors, large reels, and need
for a screen were not very portable. The VHS cassette provided much more portability
and the DVD, with its thin, durable disc, was even more portable than the VHS (Shapiro,
2014).
From the 16 mm film to the DVD, existing firms and content owners within the
film industry, motivated by the needs of their core consumers, drove innovation towards
ever-increasing portability (Shapiro, 2014). Christensen (1997) defined this type of
innovation as sustaining innovation. Christensen et al. (2015) stated that sustaining
innovations “make good products better in the eyes of one’s existing customers” (p. 5).
7
Where disruptive innovations depart from sustaining innovations is that they are
initially inferior in regards to performance in the core competitive dimension, innovating
instead along some new or overlooked secondary competitive dimension or through the
development of a unique business model (Danneels, 2004; Schmidt & Druehl, 2008).
This inferiority in regards to performance in the core competitive dimension causes
opinion leaders to reject the innovation (Schmidt & Druehl, 2008). Ignored and rejected
by the mainstream, these innovations still manage to survive. Schmidt and Druehl (2008)
elaborate, “While existing high-end customers dislike the new product (they despise its
poor performance along the first dimension), a new market segment (or the existing low-
end segment) gladly accepts the de-rated performance along the first dimension in favor
of lower cost or the enhanced performance along the second dimension” (p. 352).
Disruptive innovations develop on the fringes of a market, or create a new market,
slowly evolving and improving performance over time. In the meantime, incumbent firms
innovating along the core dimension eventually overshoot the performance needs of the
market in the core dimension to the point that the market begins to shift their attention to
the previously undervalued secondary dimension or to the newly introduced business
model (Christensen, 1997). It is this shift in the entire basis of competition within a
market that is the hallmark of a disruptive innovation (Danneels, 2004).
When a disruptive innovation succeeds, it begins to take mainstream customers
away from incumbent firms, a process termed encroachment by Schmidt and Druehl
(2008). By the time incumbent firms realize what is happening, it is often too late to
respond. Before long, the disruptors have dominated the new market and the incumbents
are displaced (Christensen, 1997).
8
For example, take the case of Netflix, the disruptive innovation that displaced
video rental stores such as Blockbuster. When Netflix first appeared in 1998, its mail-
based delivery system, built on the newly introduced DVD and a monthly subscription
model, had little appeal to mainstream video rental customers who largely rented VHS
tapes on impulse. However, with its unique monthly subscription business model and no
due dates, late fees, or shipping costs, Netflix appealed to a fringe market including early
adopters of DVD players, people who liked the convenience of ordering from home, and
video rental customers sick of exorbitant late fees (Auletta, 2014). Over time, Netflix
gradually and then increasingly encroached upon brick-and-mortar video rental stores.
Then, in 2007, when Netflix launched their on-demand streaming service, mainstream
video rental customers poured into Netflix to the degree that, by 2013, Blockbuster, the
largest video rental chain in the United States, declared bankruptcy (Christensen et al.,
2015).
The “innovator’s dilemma,” according to Christensen (1997) is that, based on
convention, ignoring innovations that are inferior in the core competitive dimension is the
right response. It made perfect sense for Blockbuster to ignore Netflix and focus instead
on convenience and selection, those dimensions most valued by their existing consumers.
Yet, as Christensen (1997) points out, this strategy often leads to disruption, or, in the
case of Blockbuster, bankruptcy.
In the wake of the publication of The Innovator’s Dilemma, much of the
discussion in the academic community centered on strategies for responding to disruptive
innovations when they appeared. However, because all innovation is to some greater or
lesser degree disruptive, there began to be a lot of misapplication of disruption theory,
9
particularly among practitioners. Scott Anthony (2005) highlighted this new dilemma in
his article in the journal Strategy and Innovation, “Do You Really Know What You Are
Talking About?”:
The word disruption…has become loaded with meanings and
connotations at odds with the concept put forth by Clayton Christensen in
The Innovator’s Dilemma and highlighted in a 1999 Forbes magazine
cover story. As the term has increased in popularity, confusion about the
exact definition of disruption has increased as well, creating challenges for
companies seeking to grow through disruptive innovation.
Indeed, as the concept has seeped into the mainstream, this
language disconnect has generated confusion and led to the occasional
misallocation of resources. (p. 3, emphasis in original)
Anthony (2005) went on to state that confusion over what actually constitutes a
disruptive innovation is often due to three common mistakes: “1) mistaking disruptive
innovation for breakthrough innovation; 2) defining disruptive innovations against the
wrong parameters; and 3) forgetting that disruption involves more than technology” (p.
3). This confusion has led many to a call for further clarification of exactly what
constitutes a disruptive innovation (Danneels, 2004; Schmidt & Druehl, 2008). Schmidt
and Druehl stated, “(A) firm must be able to clearly delineate between what is a
disruptive innovation and what Christensen and Raynor (2003) and Christensen et al.
(2004) define as its converse: a sustaining innovation” (p. 347).
Disruptive innovation theory, like all theories, needs to be continually tested using
sets of historical data different from those already examined. As Danneels (2004) wrote,
10
“(A) reconsideration of the nature of disruptive technological change and its
consequences for firms and industries is in order” (p. 257). Testing a theory provides
opportunity for anomalies not explained by the theory to emerge. Christensen (2006), in
an article on improving theories, stated, “The primary purpose of the deductive half of the
theory-building cycle is to seek anomalies, not to avoid them” (p. 45). It is by testing a
theory that the theory becomes stronger.
The rationale, therefore, for testing the theory of disruptive innovation against the
data surrounding the introduction and rise of on-demand music streaming within the
United States was to determine if the data aligned with the theory or if anomalies would
emerge. As stated previously, while music streaming in the United States has received
much coverage in the popular press, there is not much literature within the academic
community, due in part to a lack of access to the raw sales data necessary for industry-
level analysis. However, through a unique arrangement, The Nielsen Company, the
primary compiler and reporter of marketing information in the entertainment industry,
released complete historical sales data from 2008 through 2017 for the purpose of this
study, making industry-level analysis a possibility.
To set the context for the rest of this study, it is necessary to summarize the
history of online digital music. Online music services first appeared in the late 1990s,
almost exclusively through illegal file-sharing websites like Napster and Pirate Radio.
Because the great majority of early online music activity was illegal, it was hard to
measure the degree of disruption for existing music formats. Although there was much
speculation at the time as to the impact of illegal streaming on music purchases, lack of
reliable data made scientific inquiry impossible. In addition, what data there was came
11
from a variety of sources with one source often contradicting another (Stevans &
Sessions, 2005). That said, all sources seemed to agree that illegal online activity
involved billions of downloads and streams (Auiar & Martens, 2013).
Researchers have taken every imaginable position as to the impact of illegal
activity upon legal options. Some claimed illegal activity killed legal purchases; others
posited there had been no impact at all because illegal users were never purchasers in the
first place; while still others stated the illegal activity actually increased legal purchases
of music (Stevans & Sessions, 2005; Auiar & Martens, 2013).
Regardless of the impact on sales, illegal downloading and streaming were not
without risks and inconveniences. Exposure to malware, viruses, and the potential
compromise of network security were all risks to file sharing. In addition, the activity was
illegal and thus subject to prosecution or penalty. Illegal music sites were also
cumbersome to use and often carried only a small portion of the titles available through
legal means (Machay, 2018).
In 2001, Apple, Inc. released the first iteration of iTunes, a music playback
software platform, initially only available for their own Macintosh computers, but, soon
after, available for all computer systems. In 2003, Apple released the iTunes digital music
store providing the first high profile, commercially viable, legal music download system
compatible with all major platforms. With licenses in place with practically every content
owner in the United States, the iTunes store gave consumers a legal way to purchase
digital files of the music they wanted (McElhearn, 2016). From 2001 through 2011,
digital purchases of albums and individual songs through iTunes and other sources such
as Google, Amazon, and Rhapsody, dominated online music activity, at least for those
12
wishing to obtain digital music legally. In that period, Apple’s iTunes platform was the
clear leader with a market share of online music purchases that reached beyond 60%
(Bostic, 2013).
At about the same time as Apple was launching iTunes in 2001, Rhapsody, best
known for its desktop digital music player, launched the first legal on-demand streaming
platform (Evangelista, 2002). On-demand streaming differed from downloads in that,
instead of purchasing individual tracks and owning them, listeners paid a monthly fee for
access to a catalog of music. In effect, listeners were renting music versus owning it.
In its first iteration, Rhapsody offered subscribers access to thousands of songs,
many of which were from small independent labels, however, by 2002, Rhapsody had
licenses in place with all of the majors labels and offered over 175,000 songs for instant
on-demand streaming (Evangelista, 2002). While there was a fringe market interested in
the Rhapsody model, Apple’s iTunes dominated the digital music market leading Steve
Jobs to famously quote, “People have told us over and over and over again, they don’t
want to rent their music” (Ricker, 2015, para. 3).
In 2011, a new take on the streaming model emerged as Spotify, previously only
available in Europe, launched in the United States. Spotify was the first significant online
platform to provide free on-demand streaming. Using an ad-supported model, Spotify
offered consumers free access to over 15,000,000 songs. While there were significant
restrictions on the free version, Spotify’s subscription model offered a viable legal option
to listeners who were largely using illegal streaming services (Sisario, 2011).
From 2011 to the present day, on-demand streaming has experienced exponential
growth and paid billions of dollars in royalties to artists and content owners for activity
13
that had largely been illegal and unpaid before the launch of Spotify. At the same time,
sales of physical formats and digital downloads have plummeted (Nielsen, 2018).
However, this does not automatically mean on-demand music streaming was a disruptive
innovation as defined by disruption theory (Christensen, 1997). As has been previously
stated in this chapter, disruption of previous activity within an
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