. Project Directives Part 1 (CHARACTER IMPROVAL):
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Get it written →. Project Directives Part 1 (CHARACTER IMPROVAL):
Character mesh must be predominantly quads (four-sided polygons) you may use a small number of triangles but no n-gons allowed.
Your character must have eyeballs that are separate from the body mesh.
Your character must have a face with inward extruded mouth cavity and eye sockets
The eyelids of your character must meet up with the edge of your eyeballs
Your character mesh must be closed, with no holes or orphaned parts.
Your character must have hands with no less than four fingers (five is preferred for humanoids)
Your character must have legs and feet (do not worry about building toes)
2. Project directives Part 2 (CHARACTER ANIMATION):
The camera must be animated (do not overdo it, slow and simple movement)
Your character must be positioned in an environment (do not overdo it, it can be a simple cyclorama background).
Your character must be lit (use an HDRI)
Your character must have an animated facial expressions (smile and blink minimum)
Your character may perform either one of these actions:
Walk forward a minimum of five steps and strike a pose (flash a peace sign, disco pose, dab, hands on hips, etc.)
Dance in place.
To be turned in as a rendered video file.
Minimum duration 600 frames of animation
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