Define interaction design process and describe different type of models, theories and frameworks for conceptualizing interaction.
College of Computing and Informatics Project Deadline: Monday 18/05/2024 @ 23:59 [Total Mark is 14] Student Details: CRN: Name: Name: Name: ID: ID: ID: Instructions: • You must submit two separate copies (one Word file and one PDF file) using the Assignment Template on Blackboard via the allocated folder. These files must not be in compressed format. • It is your responsibility to check and make sure that you have uploaded both the correct files. • Zero mark will be given if you try to bypass the SafeAssign (e.g. misspell words, remove spaces between words, hide characters, use different character sets, convert text into image or languages other than English or any kind of manipulation). • Email submission will not be accepted. • You are advised to make your work clear and well-presented. This includes filling your information on the cover page. • You must use this template, failing which will result in zero mark. • You MUST show all your work, and text must not be converted into an image, unless specified otherwise by the question. • Late submission will result in ZERO mark. • The work should be your own, copying from students or other resources will result in ZERO mark. • Use Times New Roman font for all your answers. Description and Instructions Pg. 01 Description and Instructions General Guidelines • The deadline for project submission is Saturday, May 18, 2024. • Each group can have up to 3 members. • The project carries a total of 14 marks: 10 marks are allocated for the project work and documentation, while 4 marks are for the PowerPoint presentation. • Students are required to both present and upload their PowerPoint presentations on Blackboard (BB). Pg. 02 Learning Outcome(s): LO1: Define interaction design process and describe different type of models, theories and frameworks for conceptualizing interaction. LO3: Demonstrate data gathering, analysis, and presentation techniques for discovering user interface requirements Part One: Research and Requirement gathering. Part One: Research and Requirement gathering. 2 Marks This project aims to design an interactive software prototype tailored specifically for one of the following user groups: • Job Seekers • Fitness Enthusiasts • Volunteer Organizations a) Write a description of your selected software prototype including its aim, objective(s), and the specific problem it seeks to address (0.5 mark). b) Choose the design approach(es) from Chapter 2 (user-centered design, activity-centered design, systems design, and genius design) that you will follow in this project and justify your choice (0.25 mark). c) Engage potential users through an online survey, interviews, or observations, tailored to your chosen user group. Aim for at least 10 survey responses and conduct two interviews or observations (or a combination). • Analyze and present your findings, focusing on user needs, tasks, and functional requirements. How do these findings align or diverge from the design approach(es) you’ve chosen? (0.75 mark) • Point out any unique insights, feedback, or innovative metaphors encountered during your data collection phase. How might these insights influence the design approach(es) you’ve chosen? (0.5 mark) Part Two: Design Pg. 03 Learning Outcome(s): LO2: Explain cognitive, social, and emotional aspects of different types of user interfaces. Part Two: Design 2 Marks Based on your findings in part one, create conceptual and concrete design by following the steps below: a) Create at least three preliminary layouts that meet the user requirements, the problems the prototype intends to solve, and the envisioned user interactions. Simple sketches or wireframes can be utilized for this task (0.75 mark) b) Explain how the chosen design approach(es) from Chapter 2 influenced these conceptual designs. For instance, if activity-centered design was a primary choice, how does the design cater to specific user activities? (0.25 mark) c) Convert your conceptual designs to concrete design by enriching them with specifics like colors, auditory cues, graphics, menus, icons, etc. Dive deeper into design nuances as discussed in Chapters 7 and 12. Employ any visual design software you’re comfortable with (1 mark). Part Three: Prototyping Pg. 04 Learning Outcome(s): LO4: Illustrate prototyping for interaction design and explain practical facets of interface construction. Part Three: Prototyping 4 Marks In this section, you need to Utilize any visual programming platform of your choice to create the software prototype. The prototype does not need to be fully operational; it should be demonstrative of the intended final product. a) For every interface screenshot, describe its function, its state transitions, and underline any UX methodologies applied to minimize user errors. Chapter 13 provides insights into UX design patterns (1 mark for interface functionality; 1 mark for state transitions and UX methodologies). b) Complement your prototype with a 2-minute video showcasing its interactive features (2 marks). Part Four: Evaluation Pg. 05 Learning Outcome(s): LO5: Describe and apply various interaction evaluation techniques. Part Four: Evaluation 2 Marks Evaluation determines the prototype’s usability and user acceptance based on UX benchmarks. In this part, you have to select three potential users, ideally those you previously interviewed or who participated in your survey in part one. After selecting three participants apply the User Acceptance Test (UAT) with these individuals and analyze their feedback with these criteria: 1. Determine the average user satisfaction based on the prototype’s goals and objectives. (0.5 mark) 2. Count occurrences of both recognizable and unfamiliar metaphors or details to users. (0.5 mark) 3. Identify elements or functionalities that users found confusing. (0.5 mark) 4. Gather additional suggestions or feedback for refinement. (0.5 mark)
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