Choose one or more video or digital game/s of your own interest and analyze the race representation, toxic masculinity and sexism
Please select any one of the following questions for your final assignment
Choose one or more video or digital game/s of your own interest and analyze the race representation, toxic masculinity and sexism
Do/does the selected game/s include any form of discrimination?
Discuss the forms of those discriminations (narrative, characters, design, mechanics)
You can also include the posters and trailers of the games if they represent any form of issues
You can select games from both Western and non-Western countries
I recommend choosing games that are not extensively studied, particularly games from the non-Western context
OR
Analysis of informal (online platforms: blogs, websites and YouTube) reports of any one game (AAA or casual game)
You can collect up to 15 blogs, web pages and videos (depending on the length)
Do they follow the ethics of journalism?
What are the strategies they used to attract the readers?
Do they point out the drawbacks and other cultural issues including racism, toxicity and sexism?
Are they trained writers or just ‘fanboys’?
Can you trace any impact of such reports (ex. Number of views, positive and negative comments and sharing the report on other platforms) and how do they contribute to this ‘new game journalism’?
OR
Select one or more old video games and their recently converted digital/mobile/casual games and study how they are transformed into new video/digital games based on the following questions.
Are the mechanics/designs/characterizations/narratives advanced? If yes, then what are the advancements? Are they contributing to the ‘better experience’, if yes/not, then why?
What are the artistic and aesthetic qualities of the games and how do they vary from one to another?
How do new software and any other advanced technologies contribute to a better experience or not to a better experience?
What still can be modified for a better ‘experience’?
What are the future possibilities of the same version or a slightly changed version of the same game/games?
What are the advantages and drawbacks that occurred during the transformation?
Guidelines
The total number of words is 2500.
You can include images and other graphics.
You can divide the body of writing into Introduction, Discussion and Conclusion (but not compulsory).
You can provide up to 3 to 6 references (following APA style).
Requirements: 2500
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