Ohio Lottery case, answer the following questions: 1. Detail the overall research design in the Ohio Lottery case (See Exhibit OL1). What are the advantages and disadvantages of this
Ohio Lottery case, answer the following questions:
1. Detail the overall research design in the Ohio Lottery case (See Exhibit OL1). What are the advantages and disadvantages of this design?
2. Evaluate the MET process (Exhibit OL-2). What are some of the strengths and weaknesses of the MET technique?
3. What measurement scales are used in the sample questions provided (Exhibit OL-3)? Why might the lottery attitude and lottery importance questions have presented the most challenge to the professional researchers?
4. Using text Exhibit 12-2, map out the likely quantitative instrument content.
5. The survey contained several questions that would alert the researchers that the participant was not taking the research process seriously (see case exhibit OL-3). Is this a good or a poor idea? Why?
6. Evaluate the MET discussion guide for the Ohio Lottery Research.
BUSI 600
Discussion Assignment Instructions
The student will post one thread of at least 800 – 1000 words
For each thread (Part I), there are multiple questions based off the case study; each question response must be supported with at least 1 peer-reviewed source. Each thread must also include 1 biblical application/integration.
From the Ohio Lottery case, answer the following questions:
1. Detail the overall research design in the Ohio Lottery case (See Exhibit OL1). What are the advantages and disadvantages of this design?
2. Evaluate the MET process (Exhibit OL-2). What are some of the strengths and weaknesses of the MET technique?
3. What measurement scales are used in the sample questions provided (Exhibit OL-3)? Why might the lottery attitude and lottery importance questions have presented the most challenge to the professional researchers?
4. Using text Exhibit 12-2, map out the likely quantitative instrument content.
5. The survey contained several questions that would alert the researchers that the participant was not taking the research process seriously (see case exhibit OL-3). Is this a good or a poor idea? Why?
6. Evaluate the MET discussion guide for the Ohio Lottery Research.
,
Business Research Methods, 14e/Schindler
1
>cases
>Abstract
Used with permission
of Pamela S. Schindler.
© 2006.
Ohio Lottery: Innovative Research Design Drives Winning
The Ohio Lottery was originally developed as an additional source of public
school funding. Today proceeds from lottery games annually provide approxi-
mately 7% of the public educational budget. This research was originally under-
taken because the lottery director wanted a deeper understanding of lottery
players and insight into nonplayers. The research design described in this case is
multistage and incorporates the use of both qualitative and quantitative research.
This case reveals the research that guides the current Ohio Lottery promotional
program that encourages play of its various games.
>The Research When the Ohio Lottery was first conceived, it was presented to the voters of
Ohio as a way to provide supplemental funding for Ohio schools.1 The Ohio
Lottery sold its first ticket in 1974. Currently, all profits go to the Ohio Lottery
Education fund, which supplies about 7 % of the current education budget.
Although Ohioans annually spend about $200 per capita on lottery tickets, in
recent years the Ohio Lottery has suffered stagnant sales. The Ohio Lottery is
interested in stimulating more play of lottery games.2
The process started in early January 2005 when the Ohio Lottery approached
Marcus Thomas, LLC3 an agency that had worked with them before on media
and research projects.
“Rod Ingram (lottery director) basically wanted a deeper understanding of lottery
players and insight into nonplayers,” explained Jennifer Hirt-Marchand, vice
president of research for Marcus Thomas.4 “Rod had extensive demographic data
on players, but it was obvious that what he needed was behavioral and psycho-
graphic information on both players and nonplayers.”
“I had read extensively about the metaphor elicitation technique (MET) developed
by Gerald Zaltman (professor, Harvard University),” said Hirt-Marchand. Be-
cause most human communication is nonverbal and metaphors are a key bridge
between direct verbal communication and more impressionistic thoughts and
feelings, the metaphor elicitation technique showed promise to unlock true motiva-
tions.5 “We didn’t have experience at that time with MET, but MRSI6 did. I asked
them to provide a video of a MET interview and, after seeing it, I was convinced
of its potential.” Thus, Marcus Thomas partnered with MRSI to determine “why
players purchase tickets and other emotional factors that motivate consumers to
purchase games.”7
Business Research Methods, 14e/Schindler
2
Phase I—Qualitative—MET Early in the research process, two additional agencies the Ohio Lottery had been
using for creative development were called in. Because their work was also meant
to stimulate demand for lottery tickets, input from these agencies was deemed
critical to the overall success of the research project.
“We wanted to get buy-in from them from the beginning,” explained Hirt-
Marchand. It also helped that Ingram considered engagement with the research
vitally important for each of its agencies. And each agency had numerous ques-
tions, among them: What is the understanding of the pay-out or odds and how
relevant is this understanding to making a purchase? Are purchases of lottery
tickets routine or impulsive? Are purchases perceived as recreation or gambling?
What motivates play? How is winning defined? What is the influence of in-store
promotion and signage? Is playing perceived as chance or skill? What is the
significance of the dollar value of the ticket?
“MET interviews are long, often 90 minutes or more,” said Hirt-Marchand.”
“Lottery staffers and agency personnel were behind the one-way mirror at every
session.” During April through June, a total of 25 interviews were conducted in
three Ohio cities (Cleveland, Columbus, and Cincinnati) to understand motivations
for playing lottery games, to determine obstacles to playing or playing more often,
and to provide guidance for the quantitative segmentation study to follow.8 MRSI
provided the interviewer for most of the sessions, but Hirt-Marchand wanted
Marcus Thomas to develop the expertise. She was trained by the moderator, and,
after observing the process unfold for 20 interviews, Hirt-Marchand conducted
the final five interviews personally. “The interviewing technique is similar to a depth
interview. But the moderator spends most of his or her time listening, encouraging
a deeper dialog, with head nods, answer rephrasing, and constant requests for the
participant to elaborate.”
Participants represented all four groups of interest: heavy player (at least twice a
week), occasional player (at least once in three months), rare player (less than
twice a year); and nonplayers. When using MET, participants are assigned a task
to complete before the interview: They bring photos or other images (e.g., images
cut from magazines or packages) that represent their feelings and emotions about
the topic. In this case, participants were asked to choose images that reflected
how they feel about playing the lottery, or in the case of nonplayers, images that
help express how they feel about the lottery. The interview focuses on the images
and what each image represents to the participant. At the end of the interview,
participants are asked to create a collage of their images, writing phases or notes
near each image to capture what each image meant to them as it related to the
lottery.
“In some ways,” said Hirt-Marchand, “the collage is for the participant—a means
of debriefing them. Those of us that are observing the interview are taking detailed
Ohio Lottery: Innovative Research Design Drives Winning
Business Research Methods, 14e/Schindler
3
notes, so we have already summarized the learning from the exercise by this time.”
(See Exhibit OL 1-1 on the MET discussion process used for these interviews.)
“Because three to five Lottery staffers were present at each session, as well as
representatives from each agency, we had very constructive discussions following
the interviews, often well into the evening,” described Hirt-Marchand. These
debriefing sessions were part knowledge capture and part brainstorm. “It was
inevitable that we would discuss strategy—how we could use this piece or that
piece of information.”
Findings. From the direction provided by the MET interviews, Marcus Thomas
formed a preliminary recommendation that the Ohio Lottery focus on getting more
play from all player categories as well as encouraging nonplayers to play. A
preliminary strategy was formulated based on the fact that in buying a ticket,
players buy the opportunity to dream. While “winning money was a reason to
believe [in the dream] and a critical rationalization for playing, it was not the
primary motivation for playing.”9 In dreaming, lottery players could see themselves
as successful and thereby feel special and in control of their lives.
The interviews also revealed that to encourage more frequent play, or any play by
a nonplayer, the concept of winning needed to be redefined. A win was currently
defined as “hitting the jackpot,” when in reality players perceived this as unrealis-
tic. In fact, a win meant winning anything, from $1 on up. Also, significant
negative misconceptions surfaced among rare players or nonplayers about heavy
players. They were described as addicted, out-ofcontrol, irresponsible, and
unintelligent. These misperceptions needed to be addressed by advertising.
Marcus Thomas developed a preliminary strategy for rare and nonplayers that
positioned lottery play as a small indulgence, via games with simple rules, and that
offered social reasons for buying lottery game tickets.
Phase II—Quantitative Survey “The qualitative study provided us with significant insights, and was always
intended to be the foundation for a quantitative segmentation study,” said Hirt-
Marchand. Marcus Thomas wanted to validate purchase motivations and ob-
stacles revealed by the MET interviews and determine if player segmentation
could be refined beyond the use of frequency of play. An online study was
chosen to validate possible messages, explore media usage, and understand
actual purchase behavior.
Sampling MRSI e-mailed invitations to a subset of Ohioans from their exten-
sive online panel. Invitees who responded were further screened for qualification.
The sample chosen was demographically proportional to the state’s population
based on residence, age, gender, and race. Participants needed to be Ohio
residents between 18 and 65 years of age with an annual household income of at
least $20,000, with no moral or religious objection to playing the lottery. All
Ohio Lottery: Innovative Research Design Drives Winning
Business Research Methods, 14e/Schindler
4
1,505 (1,305 players and 200 nonplayers) participants completed the survey by
accessing a secure website between July 22 and July 31, 2005.
Survey and Instrument The 39-minute study covered game and advertising
awareness, game involvement, frequency of play, lottery importance, lottery
perceptions and attitudes, as well as numerous other demographic or behavioral
variables that might be used in segmentation.
The survey went through four extensive revisions, two within Marcus Thomas and
one each with the involvement of the client and MRSI. “The most challenging
questions to develop were those on Lottery Importance Ratings (question 25),
and Lottery Attitudinal Ratings (question 29),” shared Hirt-Marchand. “The MET
findings were critical to developing these questions.” And because the study was
so long, Marcus Thomas wanted to be sure that participants were focused,
paying attention, and not just going through the motions. To address this, it
included alternatives to three or four questions that the serious, attentive, lottery-
playing participant would know were wrong or inappropriate to choose (question
6A is an example; the highlighted alternative is not available in a scratch-off
ticket). In all, the data from six participants were suspect, and Marcus Thomas
removed them before analysis.
Data Analysis To verify the validity of the survey, data from a 2004 phone
study were used for comparison. This previous study measured demographics of
who was playing the lottery, how frequently they played, and how much they
were spending, but did not address motivations for playing or obstacles that kept
subjects from playing. A post hoc cluster analysis was used to place participants
in four natural divisions or segments, where individuals within a segment held
similar attitudes about playing and similar playing behavior, but when compared
across segments, their motivations for playing and their actual behavior differed.
Reporting Marcus Thomas, along with MRSI, presented results in detail to the
lottery staff (November 2005) and later to the Ohio Lottery commissioners. The
detailed PowerPoint slide deck used graphic data depictions to cover the exten-
sive data. (see Sample Slides from Ohio Lottery Presentation Deck). Creative
agencies were directed initially to emphasize the social reasons for playing (gift
giving for birthdays, graduation, etc.) that were appropriate across all segments.
Ads were developed using lottery study insights in early 2006 and started appear-
ing 1st and 2nd quarters of 2007.
What were some of the most enlightening findings? The quantitative study verified
the lessons from the MET analysis—that messaging should emphasize fun, the
rush experienced while learning whether the dream of the win will come true, and
the low-risk nature of the entertainment. One participant clarified the risk by
comparing a $1 purchase of bottled water to a $1 lottery ticket—“Only the
lottery ticket has the power to change your life; not bad for a dollar.” Additionally,
Ohio Lottery: Innovative Research Design Drives Winning
Business Research Methods, 14e/Schindler
5
the study findings emphasized how important it was to be up-front about the odds
of winning and the pay-out percentages. Lottery players are savvy and honesty
also has the opportunity to chip away at the resistance among nonplayers.10
Effectiveness Tracking During three weeks in February and March 2007,
Marcus Thomas and MRSI again sampled the MRSI online panel to determine
the effectiveness of the advertising. Although increasing sales is one possible
measure, deeper understanding of lottery play motivations makes it impossible to
link sales increases solely to advertising. Recent advances in brain studies have
revealed that subjects are not always able to remember that they have seen ads or
that they have been influenced by ads—either those they remember seeing or
those they don’t recall at all.11 So Marcus Thomas wanted to be sure that
uppressed ad recognition was a metric that was evaluated during the tracking
study. Among other metrics this second online study will include ad recognition of
selected outdoor, radio, and TV ads (see ads available from the text Online
Learning Center) developed and used since the first quantitative study was
completed.
>Discussion Questions
1. Detail the overall research design in the Ohio Lottery case (See Exhibit
OL-1). What are the advantages and disadvantages of this design?
2. Evaluate the MET process (Exhibit OL-2). What are some of the strengths and weaknesses of the MET technique?
3. What measurement scales are used in the sample questions provided (Exhibit OL-3)? Why might the lottery attitude and lottery importance questions have presented the most challenge to the professional researchers?
4. Using text Exhibit 12-2, map out the likely quantitative instrument content.
5. The survey contained several questions that would alert the researchers that the participant was not taking the research process seriously (see case exhibit OL-3). Is this a good or a poor idea? Why?
6. Evaluate the MET discussion guide for the Ohio Lottery Research.
www.marcusthomasllc.com www.mrsi.com; www.ohiolottery.com
>>>>>URLs
MET Interview…four segments
Segment 1: Establishing Rapport with Participant
Segment 2: Explaining the MET Task
Segment 3: Extracting Meaning from an Image
Segment 4: Building a Collage
Ohio Lottery Ads developed from the research in this case.
>Video Resources (Resources Library)
Ohio Lottery: Innovative Research Design Drives Winning
Business Research Methods, 14e, Schindler
6
Ohio Lottery: Innovative Research Design Drives Winning
1 Currently 41 states offer online or scratch-off games and lotteries. Roughly 94%
of the population resides in such a state. “Comprehensive Annual Financial
Report for the Fiscal years ended June 30, 2006, and June 30, 2005,” The
Ohio Lottery Commission: An Enterprise Fund of the State of Ohio. Accessed
February 19, 2007 (http://www.ohiolottery.com/pdf/2006_CAFR.pdf).
2 “Ohio Lottery, Lottery Insider. Accessed February 17, 2007 (http://
thelotteryinsider.com.au/lottery/ohio.htm).
3 Marcus Thomas LLC is an integrated marketing communications agency that
offers full service advertising, public relations, interactive and research for
business-to-business, business-to-consumer and nonprofit organizations (http://
www.marcusthomasllc.com/).
4 Jennifer Hirt-Marchand, vice president and director of research, Marcus
Thomas LLC; interviewed February 23, 2007.
5 MET was developed by Harvard professor Gerald Zaltman. “What we are
doing is using metaphors, idiomatic expressions of consumers, as vehicles for
them to transport what may exist below their level of awareness into a domain
of awareness.” Doug Gavel, “Mighty Metaphors—Zaltman’s method opens
the ‘Windows of Consciousness,’” Harvard University Gazette, May 4,
2000. Accessed February 9, 2007 (http://www.news.harvard.edu/gazette/
2000/05.04/zalt.html).
6 Cincinnati-based Marketing Research Services Inc. (MRSI), established in
1973, is a full service research firm offering quantitative and qualitative
business-to-business and business-to-consumer research that supports
strategic planning, product development, advertising and promotion, and
more. “History,” MRSI, accessed February 19, 2007 (http://www.mrsi.com/
history.html).
7 “Ohio Lottery Segmentation Study, Final Report,” Marcus Thomas LLC and
MRSI, October 2005.
8 “Strategic Motivational Qualitative Research Highlights: Preliminary Conclu-
sions and Recommendations,” Marcus Thomas LLC, October 2005.
9 “Strategic Motivational Qualitative Research Highlights: Preliminary Conclu-
sions and Recommendations,” Marcus Thomas LLC, October 2005.
10 “The Ohio Lottery: Quantitative Segmentation Key Learnings and Implica-
tions,” Marcus Thomas LLC, October 2005.
11 Rex Briggs and Greg Stuart, What Sticks: Why Most Advertising Fails and
How to Guarantee Yours Succeeds, Kaplan Business, 2006, p. 125.
>>>>>Footnotes
Exhibit OL-1 Ohio Lottery Research by Marcus Thomas, LLC.
2005 2006 2007
Jan. Feb. Mar. April May June July Aug. Sept. Oct. Nov. Dec. Jan. Feb. Jan. Feb. Mar.
2005 Review of prior OLC research.
Present proposal for research.
Review information needs with
agencies.
Choose qualitative supplier.
Create MET screener & discussion
guide.
Conduct MET IDIs.
Present preliminary qualitative
findings.
Design quantitative study
Field online study.
Data quality & validity checks.
Segmentation analysis completed.
Full analysis and report writing.
Present & review all findings with
client.
Present key findings to OLC
agencies.
2006 Present findings to lottery
commissioners.
Discuss how findings can be applied
to creative. Develop new ads.
2007 Discuss tracking study with client
Tracking study approved.
Questionnaire designed.
Conduct tracking study.
Business Research Methods, 13e/Schindler
7
Business Research Methods, 14e/Schindler
Exhibit OL-2 The MET Process, An Overview
In the MET exercise, the participant is pretasked to find pictures that represent their
feelings and emotions about “playing the lottery.” The participant comes to the interview
with a stack of pictures, magazines, etc. The interview is divided into phases.
Phase I: The interviewer talks with the participant in detail about each picture brought,
using the following questions. The interviewer uses several probes following each
question to extract as much understanding about each picture as is possible. In the DVD
example, the participant is asked to select the six most important pictures brought.
§ Please describe the picture you brought.
§ How does the picture express your thoughts and feelings about playing the lottery?
§ Think about what this picture means in terms of your thoughts and feelings about
playing the lottery. What is the title or theme of this picture (in a word or two)?
Phase II: The interviewer determines if any images were desired but not found.
Phase III: Using three pictures at a time, the interviewer attempts to identify the different
constructs or themes across pictures. This process is continued until all pictures have
been discussed in multiple triads.
§ How are two pictures similar and yet different from the third as they relate to how
you think and feel about playing the lottery?
Phase IV: The interviewer asks the participant to identify the most important or
representative picture, then uses it to discuss how the participant relates to the picture,
using a series of questions and multiple probes.
§ If you could widen the frame of the picture, what might enter the picture that might
help me understand your thoughts and feelings about playing the lottery?
§ Thinking still of playing the lottery, if you were to put yourself in the picture, where
would you be, what would you be doing, thinking or saying?
§ If you could invite someone or something to join you in this picture that would help
me understand your thoughts and feelings about” playing the lottery,” who or what
would it be?
Phase V: The interviewer, using the emotions and feelings revealed in the interview thus
far, asks the participant to rank order these feelings in order of importance.
§ What would you say are the five most important things to you about playing the
lottery?
Phase VI: The interviewer leaves the participant to create a collage of the images on
paper, labeling these as desired, arranging them as desired. The participant is provided
with paper, glue, scissors, and multiple markers. Once the participant is finished, the
interviewer returns and asks the participant to relate the story of the collage.
Ohio Lottery: Innovative Research Drives Winning
8
Exhibit OL-3 Ohio Lottery Study Sample Questions.
The Ohio Lottery quantitative study was conducted online and took approximately 39 minutes to complete. Below are three questions from this extensive study. The header indicates the section of the study from which the question was extracted. The question layout has been modified to fit on paper.
PAST 12 MONTH GAMING USAGE
6A. You mentioned playing Instant Games (Scratch Offs) in the past 12 months. Which of the following dollar amounts of Ohio Lottery Instant Games (Scratch Offs) have you played in the past 12 months? (Please select all that apply.)
$1 – 1 $2 – 2 $3 – 3 $5 – 4 $10 – 5
$15 – 6
$20 – 7 Other (Please specify) – 8
LOTTERY IMPORTANCE RATINGS
25. Now please rate the following attributes according to how important they are in deciding if you participate in lottery games.
Using a scale from 1 to 7, where 1 means the attribute is “Not At All Important” and 7 means the attribute is “Extremely Important” in deciding if you participate in lottery games, how important are the following attributes to you? (Please select only one response per row.)
(RANDOMIZE) Extremely Important
Not At All Important
‘Win’ Importance There is a chance to win big money 7 6 5 4 3 2 1 The jackpot is big 7 6 5 4 3 2 1 There is a good chance to win 7 6 5 4 3 2 1 Playing allows me to dream of changing my life/my
family’s life 7 6 5 4 3 2 1 Winning big would change my life 7 6 5 4 3 2 1
General Game Importance 7 6 5 4 3 2 1
7 6 5 4 3 2 1
7 6 5 4 3 2 1 7 6 5 4 3 2 1 7 6 5 4 3 2 1 7 6 5 4 3 2 1 7 6 5 4 3 2 1 7 6 5 4 3 2 1 7 6 5 4 3 2 1
Provides the rush of the chance to win The number of different ways to win per ticket is
high I have the ability to participate without having
complicated rules to follow There are convenient places to play The odds of winning are good Price of the ticket Is a new game/ticket Physical size of the ticket General appearance of the ticket
Business Research Methods, 14e/Schindler
9
Exhibit OL 1-3 Sample Questions (cont.)
(Question 25—continued)
(RANDOMIZE) Extremely Important
Not At All Important
<p
Collepals.com Plagiarism Free Papers
Are you looking for custom essay writing service or even dissertation writing services? Just request for our write my paper service, and we'll match you with the best essay writer in your subject! With an exceptional team of professional academic experts in a wide range of subjects, we can guarantee you an unrivaled quality of custom-written papers.
Get ZERO PLAGIARISM, HUMAN WRITTEN ESSAYS
Why Hire Collepals.com writers to do your paper?
Quality- We are experienced and have access to ample research materials.
We write plagiarism Free Content
Confidential- We never share or sell your personal information to third parties.
Support-Chat with us today! We are always waiting to answer all your questions.