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The Sources of Innovation and Creativity
National Center on Education and the Economy (NCEE) Research Summary and Final Report by Karlyn Adams – July, 2005
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Contents
Introduction………………………………………………………………………………………………………..2 What Are the Sources of Creativity and Innovation in Individuals?……………………3 What Educational and Pedagogical Techniques Have Proven Effective in
Promoting Innovation and Creativity?………………………………………………………………13 How Can Creativity Be Assessed and What Is the Impact of Assessment on
Creativity?…………………………………………………………………………………………………………25 What Techniques Stimulate Creativity and Innovation in the Workplace? ……….30 What Contributes to the Development of Successful Entrepreneurs?………………..40 What is the Nature of our Culture, Society and Economy that Makes our Country
Creative and Innovative?…………………………………………………………………………………..46 Recommendations for Education ………………………………………………………………………49 Suggestions for Further Research………………………………………………………………………52 References …………………………………………………………………………………………………………56
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Introduction The following pages represent a comprehensive summary of current research and theory on the
sources of innovation and creativity, both in individuals and organizations. Based on the
recurring concepts in the existing literature, the paper concludes with some recommendations for
how education systems can best foster these attributes in students. Both research and
recommendations have been conducted with a view to informing US workforce development
efforts within the context of the new global economy. The following key questions are
discussed:
o What do we know about the sources of creativity and innovation in individuals?
o What do we know about curricula and pedagogical techniques that have proven effective
in promoting innovation and creativity through formal and informal education? o What do we know about techniques that have been proven to stimulate creativity and
innovation in the work place?
o What is it about the nature of our culture, our society and our economy that makes our country more creative and innovative than others?
o What contributes to the development of successful entrepreneurs? o What actions should the US education system take to promote innovation and creativity
among students?
o What are some suggestions for further research?
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What Are the Sources of Creativity and Innovation in Individuals? A variety of theorists, using case studies, experiments and a variety of research methods, have
attempted to better understand the sources of creativity and innovation in individuals. While
these efforts have contributed significantly to broadening our comprehension of the subject, there
is nonetheless disagreement between theorists and many hypotheses that remain to be fully
substantiated. The challenge lies partially in the nature and definition of creativity itself. Broad,
complex and multi-faceted, creativity can take many forms and can be found within a variety of
contexts. It is embodied by individuals with a broad range of personal characteristics and
backgrounds. It appears that the only rule is that there are no hard and fast rules concerning the
sources of creativity. As such, the following paragraphs synthesize the current viewpoints, with
the caveat that our understanding of the topic is still a work in progress.
Cognitive psychology provides the most prolific and developed perspective on the sources of
individual creativity. In 1950, J.P. Guilford, then President of the American Psychological
Association, stated in his presidential address that the topic of creativity deserved greater
attention. Following this seminal call to action, psychological research on creativity expanded
significantly. These efforts have concentrated on the cognitive processes behind creativity, the
characteristics of creative people, the development of creativity across the individual life span,
and the social environments most conducive to creativity (Simonton, p. 1).
Teresa Amabile, PhD in Psychology and Head of the Entrepreneurial Management Unit at the
Harvard Business School, has provided the field with one of the most simple and yet
comprehensive frameworks for the topic. As depicted in the diagram below, creativity arises
through the confluence of the following three components: Knowledge: All the relevant understanding an individual brings to bear on a creative effort.
Creative Thinking: Relates to how people approach problems and depends on personality
and thinking/working style.
Motivation: Motivation is generally accepted as key to creative production, and the most
important motivators are intrinsic passion and interest in the work itself.
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Three Components of Creativity
Multiple experts provide frameworks and hypotheses on the sources of creativity yet, it appears
that the vast majority of their important contributions to the theory can be categorized as falling
within Amabile’s three intersecting circles above. Thus, this section of the paper will make use
of Amabile’s framework as the organizing principle, within which other theorists’ viewpoints are
categorized.
Knowledge
Amabile describes knowledge as all the relevant information that an individual brings to bear on
a problem. Howard Gardner goes deeper into the topic and explains that there are two types of
knowledge that may be required for creativity. On one hand, in-depth experience and long-term
focus in one specific area allows people to build the technical expertise that can serve as a
foundation, or playground for creativity within a domain. At the same time, creativity rests on
the ability to combine previously disparate elements in new ways, which implies a need for a
broader focus and varied interests. Thus, perhaps the best profile for creativity is the T-shaped
mind, with a breadth of understanding across multiple disciplines and one or two areas of in-
depth expertise. Indeed, this is what Frans Johansson recommends in his book, The Medici
Effect. He explains that “we must strike a balance between depth and breadth of knowledge in
order to maximize our creative potential,” (Johansson, p. 104). He suggests that one way to
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improve breadth is to team up with people with different knowledge bases. The educational
implications of this recommendation are perhaps in the realm of greater focus on
interdisciplinary study and having students collaborate on group projects with team members of
varied interests.
Dean Keith Simonton, professor of Psychology at UC Davis, has conducted historiometric
studies of great creators. Using a large sample size of successfully creative individuals,
historiometric studies quantify the otherwise qualitative characteristics of test cases (their
developmental, differential and social backgrounds, for example) and through analysis of the
data, attempt to derive some general laws or theories regarding the sources of creativity.
Simonton’s research supports the idea that individuals must develop in-depth domain expertise to
be creative. He explains that we can conclude with great confidence that creative output is linked
to the amount of time a person is actively engaged in a creative domain. The relationship tends
to be a curvilinear, inverted backwards J function of career age. In other words, creativity
production increases with years in the field until reaching a maximum at which point it begins to
taper off. Howard Gardner’s research into the sources of creativity supports this idea and further
extends it to a “ten-year rule”: ten years is the approximate time required to build the domain
knowledge and expertise needed to spur creative successes. Many creative individuals seem to
have breakthroughs in ten year intervals.
Creative Thinking
While both Amabile and Gardner assert that thinking is a key aspect of the creative process, they
address this topic at a high level. Amabile suggests that key aspects of creative thinking are:
Comfort in disagreeing with others and trying solutions that depart from the status quo.
Combining knowledge from previously disparate fields.
Ability to persevere through difficult problems and dry spells.
Ability to step away from an effort and return later with a fresh perspective ( “incubation”).
Other theorists have addressed the topic of cognitive function from multiple angles. Sternberg’s
article, “Creativity and Intelligence” in the Handbook of Creativity, provides an overview of
the multitude of theories that have been proposed concerning the relationship between creativity
and intelligence. While there is no consensus on the subject, multiple theories provide insight.
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Ultimately, Sternberg promotes a “triarchic theory”, asserting that there are three main aspects of
intelligence that are key for creativity – synthetic, analytical and practical:
1) Synthetic (creative): the ability to generate ideas that are novel, high quality and task
appropriate. One aspect of this is the ability to redefine problems effectively and to think
insightfully. Sternberg also notes that the basis for insightful thinking involves knowledge
acquisition in three forms:
a) selective encoding: distinguishing relevant from irrelevant information.
b) selective combination: combining bits of relevant information in novel ways.
c) selective comparison: relating new information to old information in novel ways.
2) Analytical: Critical/analytical thinking is involved in creativity as the ability to judge the
value of one’s own ideas, to evaluate their strengths and weaknesses and suggest ways to
improve them.
3) Practical: Ability to apply intellectual skills in everyday contexts and to “sell” creative
ideas.
In his article, “Creative Thinking in the Classroom” Sternberg stresses the importance of these
three types of thinking to overall to intellectual functioning and successful intelligence. The
analytic and practical are separate from and support the synthetic. Studies indicate that when
students were taught in a way that emphasized all three abilities, they significantly outperformed
students taught in a way that emphasized only analytical abilities. The holistic approach also
increased performance on strictly analytical, memory-related questions.
Sternberg also explains, “Because the analytical, synthetic and practical aspects of abilities are
only weakly related, students who are adept in one of these areas might not benefit particularly
from instruction aimed at another area, and in particular, creative students might not benefit
particularly well from instruction as it is given in the schools, which typically emphasizes
memory and analytical abilities.” In an experiment, they found that “high school students who
were taught in a way that better matched their own pattern of abilities…tended to achieve at
higher levels than students who were taught in a way that more poorly matched their pattern of
abilities,” (Sternberg, Handbook of Creativity, p. 256).
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The cognitive processes suggested within Sternberg’s synthetic thinking category appear and
reappear within the literature. Although a range of vocabulary is used to describe the
phenomena, it is clear that the central, agreed-upon component of creative thinking is the ability
to combine existing elements of knowledge or understanding in new ways. Simonton’s research
on the concept of creative Darwinism also provides insight into this aspect of the creative
thinking processes. Creative Darwinism asserts that creativity is a stochastic combinatorial
process under which multiple ideational variations emerge in an individual’s mind, and then a
subset of them are selected for preservation and execution. This concept was first put forward in
1960 by David Campbell, an evolutionary epistemologist. Simonton believes that Campbell’s
model “still provides the best framework for a comprehensive theory of creativity,” (Simonton,
p. 310). The concept asserts that creativity requires the capacity to generate blind variations in
the same sense that genes might generate random mutations and that this generation is not linked
to the probability of success of any given variation. The implication is that if creativity requires
blind variation, then it is conceivable that creative performance may be increased by any
technique that might serve to break the stranglehold of conventional expectations and simply
increase the number of randomly generated variations. Some experiments have shown that this
type of stimulation is indeed possible, (Simonton, p. 313). This supports the idea that “if the
variation process is truly blind, then good and bad ideas should appear more or less randomly
across careers, just as happens for genetic mutations and recombinations,” (Simonton, p. 316).
The theory thus implies that the creative mind can be enhanced by environments or efforts that
encourage the individual to generate new variations and new combinations of ideas.
Simonton’s historiometric studies of creative individuals support this concept. The data shows
that quality of creative output is closely connected to sheer quantity. The more an individual
produces, the more likely he/she is to stumble upon success. Also, the best creative products
tends to appear at the point in a creator’s career when he/she is most prolific overall. Thus, in
the case of both the arts and sciences, creative quality is a “probabilistic consequence of quantity
and the pattern of output is random and Poisson distributed”. As Simonton explains,
“the total lifetime output of a nineteenth century scientist predicts the probability that he or she will have an entry in a twentieth-century edition of the Encyclopaedia Britannica (Dennis, 1954a; Simonton, 1984b). Similarly, future Nobel laureates can be predicted on the basis of the total number of citations that scientists receive to their body of work (Ashton & Oppenheim, 1978), and yet the single best predictor of citations is the total number of publications (S. Cole & J. R. Cole, 1973; Simonton, 2002)….It is significant
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that those who publish the most highly cited works also publish the most ignored works, so that quality is a probabilistic consequence of quantity,” (Simonton, p. 3).
Simonton also explains that individual differences in creative productivity account for more
variance in output in a given career period than does age, so that truly prolific creators in
their final years may be more productive than less notable contributors at their career peaks.
For more detail on the Darwinian view of the creative process, Simonton’s articles “Creativity as
Blind Variation and Selective Retention: Is the Creative Process Darwinian?” (1999) and
“Scientific Creativity as Constrained Stochastic Behavior: The Integration of Product, Person,
and Process Perspectives” (2003) are highly recommended. For a clear and concise summary of
the role of productivity and the potential relationship between productive output and creative
success, see pages 89 – 101 of The Medici Effect which summarizes Simonton’s research and
explains how creative outcomes result when people are able to break down the associative
barriers that exist between disciplines or areas of knowledge. When this breakdown occurs,
individuals can enter what Johansson terms “the Intersection” between fields, where the number
of new combinations of ideas is staggeringly high. Living and breathing at this Intersection
explains the high level of output of successful creators. By pursing the best of these numerous
idea options, creative individuals have a shot at success.
Motivation
“Even more than particular cognitive abilities, a set of motivational attributes—childlike
curiosity, intrinsic interest, perseverance bordering on obsession—seem to set individuals who
change the culture apart from the rest of humankind,” (Nakamura & Csikzentmihaly, p. 258).
Indeed many theorists see motivation as the most important component of creativity. Much of
Amabile’s work has focused on the role of intrinsic motivation and ways in which intrinsic
motivation can be enhanced in the classroom and workplace. Amabile explains, “[We] have
found so much evidence in favor of intrinsic motivation that we articulated what we call the
Intrinsic Motivation Principle of Creativity: people will be most creative when they feel
motivated primarily by the interest, satisfaction, and challenge of the work itself—and not by
external pressures [i.e., extrinsic motivation],” (Amabile, p. 78).
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Numerous articles and studies document how intrinsic motivation enhances creativity and how
extrinsic rewards hamper it. The principle in operation is best illustrated by Amabile’s maze
analogy. The extrinsically motivated person will take the shortest, most obvious path to get to
the reward at the finish line. The intrinsically motivated person will explore various pathways
and alternatives, taking his/her time and enjoying the process along the way. This exploration
will lead to novel, alternative solutions, some of which will turn out to be more appropriate and
successful than the original, obvious path.
One psychological experiment highlights the effect: one group of children were told they could
play with a Polaroid camera (a reward) if they promised to tell a story when they were done.
Children in a second group were told that there were two unrelated activities: 1) playing with the
camera and 2) telling the story. The first group scored significantly lower on creativity
throughout the activities, suggesting that extrinsic rewards can actually hinder creativity due to
the negative feelings resulting from external control.
However, through the course of her research and the contributions of other theorists, Amabile
has recently modified her stance on the intrinsic-extrinsic question. The revised view
acknowledges that there are probably two types of extrinsic motivation: synergistic (motivations
that are informational or enabling) and non-synergistic (motivations that are controlling).
Synergistic extrinsic motivators can support and enhance intrinsic motivation. Non-synergistic
ones hinder it.
Nonetheless, the types of extrinsic motivations that are most likely found in the workplace and
classroom are non-synergistic and not easily avoided. Thus, Amabile’s research on motivation
implies that, in the educational contexts, the impact of grades or praise as reward for schoolwork
should be reviewed in light of their impact on creativity. Amabile suggests that if assessment is
necessary, using it as informational – as a tool for improvement, rather than as a judgment, may
reduce the feeling of external control. Additionally, she suggests that consideration should be
given to the “motivation-work cycle match”. Different types of motivation play a role in
different parts of the creative process. Intrinsic motivation is particularly important when the
emphasis is on novelty. If greater emphasis is on persistence, synergistic extrinsic motivators
may play a role. Additional roles for extrinsic motivators are that they can help an individual
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sustain energy through the difficult times necessary to gain skills in a domain. Extrinsic
motivators may also serve to bring people in contact with a topic to engage their intrinsic
interest.
Amabile’s theory of intrinsic motivation is reflected in Howard Gardner’s research on the lives
of historically successful individuals. High degrees of intrinsic motivation in great creators such
as Einstein, Picasso, and Gandhi play out in their holistic involvement in and commitment to
their work. One thing that all the creators that Gardner reviewed had in common was that they
had sacrificed a great deal on a personal level and are wholly and completely consumed by their
work dedicating all their time, energy, effort and emotion to a problem, sometimes non-stop for
days or weeks on end. This leads to what Gardner terms the “Faustian bargain” of creativity: To
gain superior professional attainment, individuals must sacrifice a more well-rounded personal
existence, neglecting family and social life. However, Gardner also qualifies his point: “The
question remains whether and to what extent some aspects of the holistic pattern hold for
individuals who are also creative, but in a more limited sense, such as the successful
entrepreneur, the original strategist and the R&D inventor,” (p. 215-216).
Closely related to motivation is the “positive psychology” perspective on creativity. Gardner
explains that creative individuals are characterized by their disposition to convert differences
into advantages. They reflect on their goals. They analyze their strengths and weaknesses
and then leverage their abilities to the optimum. They frame apparent defeats or failures as
prods to greater achievement in the future. They also demonstrate intrapersonal intelligence
– the ability to understand and guide one’s own creative process and to put checks on illusory
and/or emotional interferences in the process, (Gardner, p. 223). They are comfortable with
taking risks and show persevere, even in the face of doubt and misgivings of others.
Nakamura and Csikzentmihaly promote the linking the positive psychology/intrinsic
motivation view with a deficit psychology model to give a fuller picture of the complexities
of the creative mind: On one hand, a deficit model views creative efforts as a defense against
personal inadequacy and feelings that the self is flawed and destined to failure. On the other
hand, a meaningful purpose can also serve as a motivation for creativity. For example, the
exercise of skills can be a source of joy. Integrating a deficit and strengths model, the
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resulting systems model asserts that creativity is the outcome of the interaction between the
innovating individual, that individual’s domain of knowledge and the social field that judges
the individual’s contribution to the domain. In a deficit model, lack of affirmation of work
from the social field might discourage persistence. Under a strengths perspective, the
innovator may use the social field as a source of information about work, but also give equal
or greater weight to signs of progress and success in the activity itself. The discussion
highlights the importance of finding meaningful challenges and domains of activities that can
serve as a source of increased self-worth and a shift towards strength-based motivation and
away from deficit based motivations. Potential implications of this viewpoint are that the
educational system should provide greater focus on helping students identify areas of interest
and passion – areas where they can achieve the a state of flow which leads to growth of skill
and confidence.
Finally, closely linked to the role of practical thinking in creativity is the importance a meta-
cognition of the creative process and an explicit decision to pursue a creative path. In his article
“Creativity as a Decision”, Sternberg stresses this importance and explains that one of the main
challenges of creativity research is to uncover general truths about the characteristics of creative
people despite the fact that “so many things seem to be true about at least some creative people,
although not necessarily all of them. For example, some seem surely to be characterized by high
self-esteem, but then others seem just as surely to be characterized by low self-esteem,”
(Sternberg, p. 1). Sternberg asserts that perhaps the one consistent attribute about successfully
creative people is their explicit decision to pursue creative a creative path. He explains:
“People who create decide that they will forge their own path and follow it, for better or for worse. The path is a difficult one because people who defy convention often are not rewarded. Hence, at times, their self-esteem may be high, at other times, low.…At times, they may feel curious, at other times, less so. But if psychologists are to understand and facilitate creativity, I suggest they must start, not with a kind of skill, not with a
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