Can you think of any positive impacts of video game use in younger people that would be supported by psychological research? (e.g., goal regulation) How could video games (or virtual reality
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Answer the following question or respond thoughtfully and respectfully to one of your peers’ answers:
Can you think of any positive impacts of video game use in younger people that would be supported by psychological research? (e.g., goal regulation)
How could video games (or virtual reality) be used for good?
Requirements: 100-200 words
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