Communicating about mental health within a gaming community
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1) What do you know about online virtual worlds and how does your knowledge compare to the one emerging from this case study?
2) What are the potential applications of online virtual worlds in health communication interventions, and how can they be integrated with other components so that online interaction can translate into real-life action?
3) Based on this case study, discuss and develop a communication plan for important adults in children’s lives (parents, caretakers and teachers)
4) Discuss key indicators to evaluate the success of such a multisectoral partnership and identify other important sectors and organizations that should be involved in these efforts
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