Using WebGL [call gl.drawElements( ) function] render points at coordinates:
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Get it written →Using WebGL [call gl.drawElements( ) function] render points at coordinates:
-0.4, -0.3, 0,0
0.5, -0.5, 0.0
0.6, 0.7, 0.0
-0.3, -0.4, 0.0
Make the canvas width = 600, height = 600, border orange and the points black.
Question 2.
Using WebGL [call drawElements()function]render the rectangle using the following coordinates:
0.45, 0.45, 0.0
-0.45, 0.45, 0.0
-0.45, -0.45, 0.0
0.45, -0.45, 0.0
Make the canvas with = 470, height = 470, border red and the rectangle green.
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